Which of the following is an example of nonlinear media?

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Nonlinear media refers to forms of media that allow users to engage with content in a non-sequential manner, meaning the consumer can choose how to navigate the material rather than following a predetermined linear path. Video games exemplify this type of media because they often offer players multiple pathways, choices, and interactive elements that influence the game's outcome and the player's experience. Each playthrough can be vastly different based on the choices made by the player, illustrating the key characteristic of nonlinear media.

In contrast, books, movies, and reports typically present information in a fixed sequence where the viewer or reader consumes content in a specific order dictated by the format itself. For instance, a book is read from start to finish, a movie unfolds in a predetermined narrative, and a report is usually structured to guide the audience through the information in a logical sequence. Therefore, video games stand out as the correct example of nonlinear media, enabling a dynamic and interactive experience.

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